ImpulseDriven.com
Lead Developer, Stardock Entertainment
June 10, 2009 by CariElf
This was mainly a connectivity update, only ImpulseReactor.dll was replaced. 


+ Made data packet size smaller which should help people whose routers don’t allow such large packets. The
symptoms of this are losing connection to the NAT facilitator or the connection dialog showing that you are
connected to someone but they are not connected to you (or vice versa)

+ Changed the channels some of the messages were being sent on to try to prevent one channel from getting
too ...
June 10, 2009 by CariElf
This was mainly a connectivity update, only ImpulseReactor.dll was replaced. 


+ Made data packet size smaller which should help people whose routers don’t allow such large packets. The
symptoms of this are losing connection to the NAT facilitator or the connection dialog showing that you are
connected to someone but they are not connected to you (or vice versa)

+ Changed the channels some of the messages were being sent on to try to prevent one channel from getting
too ...
March 19, 2009 by CariElf
Today's update is only to the connection code. Before certain of you go up in flames, GPG IS working on balance and other issues near and dear to your hearts.  Beta 3E is focused on the connection code, however.  If you got 0.95.033, make sure that you grab the second update from today as it fixes a problem with joining games.  As I post this, it's not up yet but it will be soon.

I've spent a lot of time hammering at the connection code, plus being able to specify which ports y...
March 19, 2009 by CariElf
Today's update is only to the connection code. Before certain of you go up in flames, GPG IS working on balance and other issues near and dear to your hearts.  Beta 3E is focused on the connection code, however.  If you got 0.95.033, make sure that you grab the second update from today as it fixes a problem with joining games.  As I post this, it's not up yet but it will be soon.

I've spent a lot of time hammering at the connection code, plus being able to specify which ports y...
March 5, 2009 by CariElf
With previous versions, the connection code would randomly pick the ports to listen on.  The disadvantage of this was that you couldn't open and forward those ports manually in your router.  With Beta 3B, we included a .NET application that will let you set registry keys to specify which ports the connection code will use.  The file is ImpulseReactorOptions.exe and it needs to be run as an administrator on Vista. 

Once you enable the option, you can open and forward the de...
March 5, 2009 by CariElf
With previous versions, the connection code would randomly pick the ports to listen on.  The disadvantage of this was that you couldn't open and forward those ports manually in your router.  With Beta 3B, we included a .NET application that will let you set registry keys to specify which ports the connection code will use.  The file is ImpulseReactorOptions.exe and it needs to be run as an administrator on Vista. 

Once you enable the option, you can open and forward the de...
February 27, 2009 by CariElf
Watch here and in #demigod on irc.stardock.com for updated test dlls this weekend! 

This update has three changes since the version that went out with Beta 3A:

1) Increased timeout time, since it appears that some of you not in the US are having trouble with timeouts when connecting to the NAT facilitator

2) Fixed issues with special characters in overlay chat

3) Fixed a crash

http://sd.stardock.com/impulsereactor/testupdate2.zip
February 27, 2009 by CariElf
Watch here and in #demigod on irc.stardock.com for updated test dlls this weekend! 

This update has three changes since the version that went out with Beta 3A:

1) Increased timeout time, since it appears that some of you not in the US are having trouble with timeouts when connecting to the NAT facilitator

2) Fixed issues with special characters in overlay chat

3) Fixed a crash

http://sd.stardock.com/impulsereactor/testupdate2.zip
February 23, 2009 by CariElf
I tweaked the connection code today, and we also got the in game chat overlay running today, although it still needs some work.  If you'd like to try it out, follow these instructions:

1) Close Demigod if it's running

2) Download http://sd.stardock.com/impulsereactor/testchat.zip

3) Extract the files and copy them to Demigod\bin.  You may have to reboot before replacing the files if they're locked.

Hit Shift+Tab to unhide the chat window.  It'll use your windows user n...
February 23, 2009 by CariElf
I tweaked the connection code today, and we also got the in game chat overlay running today, although it still needs some work.  If you'd like to try it out, follow these instructions:

1) Close Demigod if it's running

2) Download http://sd.stardock.com/impulsereactor/testchat.zip

3) Extract the files and copy them to Demigod\bin.  You may have to reboot before replacing the files if they're locked.

Hit Shift+Tab to unhide the chat window.  It'll use your windows user n...
Now available for EU users!
December 3, 2008 by CariElf
EDIT: EU users should now be able to download the update for 2.02. 

All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing.     So you have an additional reason to be thankful this year!

+ TWEAK: Ethical alignment becomes increasingly a source of tension as the game goes on in terms of diplomatic relations

+ TWEAK: Altarian AI more sensitive about falling behind in military hardware tech.

+ TW...
Now available for EU users!
December 3, 2008 by CariElf
EDIT: EU users should now be able to download the update for 2.02. 

All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing.     So you have an additional reason to be thankful this year!

+ TWEAK: Ethical alignment becomes increasingly a source of tension as the game goes on in terms of diplomatic relations

+ TWEAK: Altarian AI more sensitive about falling behind in military hardware tech.

+ TW...
November 26, 2008 by CariElf
See Brad's post http://forums.galciv2.com/331132/page/1/#1954133 for more details and screenshots.


+ NEW: Added option to popup governor wnd (if there are governors) on colonization of a planet

+ NEW: Greater use of expanded sound track for background music

+ TWEAK: Drengin, Yor and Korath will now colonize more aggressively

+ TWEAK: Tourism revenue slowly increases over time

+ TWEAK: Music no longer changes at the end of a game year but rather periodically during the cours...
November 26, 2008 by CariElf
See Brad's post http://forums.galciv2.com/331132/page/1/#1954133 for more details and screenshots.


+ NEW: Added option to popup governor wnd (if there are governors) on colonization of a planet

+ NEW: Greater use of expanded sound track for background music

+ TWEAK: Drengin, Yor and Korath will now colonize more aggressively

+ TWEAK: Tourism revenue slowly increases over time

+ TWEAK: Music no longer changes at the end of a game year but rather periodically during the cours...
November 7, 2008 by CariElf
I hate to be the bearer of bad news, but we won't be able to get the update for EU users up today, and it won't be available until late Monday at the earliest, but hopefully no later than Tuesday.

We've been working on it since the regular 2.0 update went up, but we've been having some technical difficulties.  I'm sorry for the delay, and we will do our best to get it into your hands as soon as possible.

EDIT: The update won't be available today, but possibly tomorrow (Wedne...
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